Hi, I have questions of rendering 3d to 2d, thanks.
From view_points
I don’t know why the normalize is needed in this situation to render 3d to 2d.
I thought only need to do the np.dot(camera_intrinsic, points)
After the normalization, [x, y, z] --> [x/z, y/z, 1.0].
Not sure why [x, y, z] can’t do the rendering work.
Thanks a lot!